|
Over the last three years Mobile Intelligence has produced a number of papers on
various apsects of mobile computing of behalf of the
Symbian Developer Network.
Our personnel were the first in Australia to complete the
Accredited Symbian Developer program
in 2007 and since then have been actively involved in promoting mobile development technologies specifically
focusing on C++ and Java ME. In keeping with recent events, we have recently begun venturing into iPhone OS and Android as well.
Published Papers
-
Taking The ASD
- a detailed account of the process of preparing for and completing the ASD certifcation for Symbian OS
-
Writing MIDP 2.0 Games
- this paper analyses the design and implementation of a classic 2D arcade style Java ME game. It discusses a number of mobile game
development techniques and how to best leverage the MIDP 2.0 Game API.
-
Native and JavaME on Symbian OS
- this paper was mainly written to clarify some common misunderstandings about Java ME in the mobile space and specifically on Symbian OS.
In particular, it discusses the pros and cons of using native code as opposed to the Java runtime and shows that there are
many reasons why mobile experts need to be able to work in both.
Books
Mobile Intelligence has been provided technical authorship for the following books produced by Symbian Press and published by Wiley.
You can purchase these titles from Amazon.com by clicking on the links below.
-
Games On Symbian OS
- this book covers all aspects of game development on the world's most advanced smartphones. Mobile Intelligence
contributed chapters on C/C++ and OpenGL ES standards support for games, building games using
DoJa technology
from NTT DoCoMo in Japan and a chapter on MIDP 2.0 game development.
-
Java ME on Symbian OS
- this book, due out in early 2009, covers a wide range of detailed topics for the Java ME specialist. Working
with experts from Sun Microsystems, Nokia and Symbian to produce this book, Mobile Intelligence contributed
chapters discussing the current state of the mobile market, advanced game development using SVG, M3G and Bluetooth
as well as a detailed presentation of the latest facts and features in the DoJa space.
|
|